At 16:40 into the video, join Chris Hewish President of Xsolla and Lead Writer Dean Takahashi of GamesBeat as they discuss Xsolla's new innovative solutions for expanding its Digital Distribution Hub into the telecommunications industry and its global audience of 7.3 billion mobile phone users. Plus, a new cloud gaming solution for game developers will soon have a new way to reach a larger audience worldwide by connecting more players through the cloud and offering a new pay-as-you-go model.
What are the biggest issues and annoyances in the F2P games industry that trigger Eric Kress (podcast host on the Deconstructor of Fun podcast)?
Check out this uncensored broadcast discussing these issues, moderated by Chris Hewish from Xsolla and joined by podcast co-host Joe Kim.
Topics:
1. Apple IDFA Apocalypse
2. Why Tech Companies Fail in Games
3. Geopolitical Shenanigans
What does the future of game publishing and distribution look like? Xsolla President Chris Hewish discusses how to boost your brand and grow your company while building a strong community, and how Xsolla can help you with that. Bring your game and your company into the future with multi-platform publishing, create your own ecosystem, and become a part of that future today.
Delivered at GameDaily Connect USA 2019. The road to market can be mysterious and difficult for many indie developers. Join Chris Hewish as he provides a guiding light to help you get from idea to launch, whether self-published or with a publisher. During this session he’ll take you through an interactive roadmap and decision tree, which touches on the business of getting your game to market. You already know how to make a game, now learn how to successfully get it into the market.
My fireside chat with Dean Takahashi, Lead Writer, GamesBeat at VentureBeat Delivered at Casual Connect USA 2018. We talked about my personal / professional approach to game development, along with the game development issues we tackled on cinematic shooter VR game Archangel and the upcoming Walking Dead VR game made in partnership with Skybound. Hewish discussed the process behind transitioning from simple VR experiences to full games, as well as larger industry insights in VR
Check out this video from my keynote at VRLA 2018; a great conference focused on VR.
In this 2017 VRDC at GDC session, Survios' Chris Hewish and Mike McTyre break down the technological and artistic challenges, insights, and decisions that continue to influence and evolve the development of Raw Data and helped it climb the Steam charts while still in Early Access.
Chris Hewish, Director at Dreamworks Animation SKG, speaking on the Entertainment Technologies panel at the BTC Techweek 2011 event in Altadena in October, 2011.